Hello Heavy Punchers!

We present a new series that will show closely work that we’ve been doing on our game Ruins: Death Binder since it’s beginning to current status of development.

In first steps we’ve created a vision for the game, below are the key components:

How the game should play.

We were pretty sure the game should have the following traits:
– Should have phases
– Simple and fast
– Many combinations to attack and cards abilities
– Different strategies on how to play – not a single winning combination
– Limited resources that shrink all the time
– Getting health back being problematic
– Should have random elements

How the game should look.

We have placed the game within our Ruins world – a dark,low fantasy, grim medievalesque world, full of secrets and deceit. Let’s say Dark Souls meets Darkest Dungeon and his sister Slay The Spire – that is a perfect formula for our game.

How the game should feel.

– Difficult
– Unsettling
– Ever increasing sense of danger
– Surviving and defeating enemies should feel fulfilling
– Upgrading should give sense of achievement

What player should be able to do.

– Gain XP and enhance the character and it’s resources
– Make impactful decisions that influence the game

In our next write up we will go into details of each of those sections.

– Heavy Punch Team

© 2018 Heavy Punch Games.

Welcome to Heavy Punch Games!

Thank you for visiting us and taking your time in checking out our work. We believe in open development, which means that we are all ears for any suggestions that might improve and ultimately bring more joy to players just like you. Feel free to reach us on Discord and Facebook to share your opinion and thoughts with us and with other members of the community.

              

Many thanks,

Marek
Heavy Punch Games