Hello all,
We have made some small changes to further improve experience with Ruins: Death Binder, which you can read below:

– Some encounter cards has Value – Enemy level, which concludes in drawing that many enemies – which should balance the game a little better
– Change to order of drawing another Scenario token, now before you move to another explore phase, you will draw the token prior to your Rest Phase, so you can prepare better for it
– Changes to cards in hand: now Player Draws 9 cards at start, when attacking, Player removes all unstored ones and replenish the amount of missing cards on start of next turn
– Some enemies now have weakness of 0 – which means they cannot be attacked by certain types of attacks, unless the vulnerability for that enemy had been increased – this should add more puzzling mechanics to the combat
– Added few new attack abilities
– Made Death Bargain not so cruel – increased HP values and decreased Taint and card removal. Additionaly now each change of card costs 1 xp and not -1 Card
– Player Stores 1 card per turn for used cards, which he can increase to 3. Example: Player attacks with 2 cards, remove 1 of them. Player attacks with 4 cards, remove 1 of them

– Heavy Punch Team

© 2018 Heavy Punch Games.

Welcome to Heavy Punch Games!

Thank you for visiting us and taking your time in checking out our work. We believe in open development, which means that we are all ears for any suggestions that might improve and ultimately bring more joy to players just like you. Feel free to reach us on Discord and Facebook to share your opinion and thoughts with us and with other members of the community.

              

Many thanks,

Marek
Heavy Punch Games