Leak mechanics becomes Deck Deconstruction.
This dev log should be called “Simplicity at it finest” as we have done a lot of pampering and refining of the mechanics thanks to our playtesters and we are getting amazing feedback from dungeon crawler community players that it “scratches just the right itch” for them which many of the games of same genre can’t.
We’ve implemented new changes to the game map:
– We have removed the number of event cards to get through, instead we have put encounters onto the tokens, so that player can have a little bit more strategy and planning on the overall journey
– You can gain skills when you hit a certain amount of experience points
Compare the map below:
Character changes:
– We have removed the number of event cards to get through, instead we have put encounters onto the tokens, so that player can have a little bit more strategy and planning on the overall journey
– You can gain skills when you hit a certain amount of experience points
– We have removed the passive skills
– We have added more refined Rest Actions, now you can pay to heal and remove cards
– Bosses are triggered once you get to the lowest dungeon
Co-op mode
Yes, you’ve heard right, we have a cooperative mode (as you all requested it, we didn’t have a choice :-)). One of the players assumes the role of the fighter (Player 1) while the other plays as spell crafter (Player 2), so you can enjoy our game – together.
Enemies target different players, so both players need to support each other in their weaknesses. Players share experience points and deal with difficulties along the journey. Both players make decisions and suffer their consequences.
We have also completed a set of videos, on which is a how to play video. Which we will publish soon on our website. Stay tuned.
– Heavy Punch Team